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Square's epic saga might have come towards the end of the SNES's life, but some things are best saved for last.The original Legend of Zelda for NES set the basic structure the series would continue to follow for the next quarter century. The proud few who declared themselves as both soccer fanatics and Super Nintendo supporters in the U.S., though, got one heck of an amazing game bringing their two passions together in one grey cartridge. Many thought the 16-bit SNES just wouldn't be able to keep up anymore.

I. )Nintendo began to push four-person multiplayer gaming in earnest starting with the release of the N64 in 1996, but players of the Super Bomberman series on the SNES got an early start on that kind of action – Hudson developed the Super Multitap accessory to expand the Super Nintendo's two built-in controller ports to a total of five, letting many more aspiring Bombermen jump into the arena simultaneously and try to blow each other up.

Mega Man X2 This game had it all – bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.

I am the night. )Proving that Konami's Gradius series wasn't the only shooter worth playing early on in the SNES library, Capcom also offered up an energetic port of their arcade game, U.N. Squadron.

Gradius III shipped to stores alongside Nintendo's launch day titles and supported them with a visual spectacle – the scope, grandeur and incredible graphical detail present in each of this sequel's environments and screen-filling boss enemies was a true sight to behold.

People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more.

Episode 662 Demon's Crest As simple as that sounds, though, this design was deviously difficult to master – you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par. Back in 1995, the term "rage-quit" hadn't been coined yet, but many SNES controllers suffered, nonetheless.Final Fantasy IV bore little resemblance to its predecessor on the NES. Nintendo's SimCity launched alongside the Super Nintendo in 1991, and it supported its core gameplay of city management and construction with a generous helping of Nintendo fanservice – Bowser would rampage through your 'burg as a Godzilla-sized monster and a Mario statue was available as a unique city landmark. The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players. Stunt Race FX His solo career started here!Hakuna Matata! That graphical style – years before its time – was still impressing us in '94, when Nintendo followed up their sci-fi action flight game with a comical racing title using similar visuals.

It took the one-on-one combat made popular by Street Fighter II and Mortal Kombat, and paired it with a visual presentation rendered in the same computer-generated style that made Donkey Kong Country such an eye-catcher. All this mix of different elements and inspirations created one great and underappreciated game, and we're happy to offer it some fresh appreciation here on the countdown.The long-running John Madden football franchise already had half a decade's worth of installments released by the time this particular sequel shipped to stores, but Madden NFL '94 represented a huge leap forward over those earlier games – thanks, largely, to the fact that this was the year when Madden actually got the NFL license.

So Shadowrun didn't quite get away from all the common RPG stereotypes. You had Spring Breeze, a 16-bit remake of Kirby's Dream Land.

Street Fighter was truly the beginning of a huge boom for the fighting game genre, and a trailblazer for dozens of other franchises.How do you follow up a masterpiece like Super Mario Bros. 3? Neo Geo games were so prohibitively expensive compared to the other options, though, that few young fans could ever hope to afford them – meaning owning incredible fighting games like Fatal Fury was like an unattainable dream.

Kung Lao, Kintaro… not to mention awesome locations like the acid pits and the living forest.

- Beyond! Super Star Wars Breath of Fire

Final Fantasy VI The North American Super Nintendo Entertainment System (top) and PAL Super Nintendo Entertainment System (bottom).

While most other games in the genre just had you direct the falling blocks themselves, Wario's Woods innovated in the puzzler category by actually giving you a character to control inside the playing field – Toad from the Mario franchise, who's taking on the oddball Wario and trying to keep him from wreaking havoc in a friendly forest. After fighting with each other over a span of weeks and many, many hours, we managed to dig through our childhood memories – and modern Virtual Console experiences – to arrange our ranking.

Mega Man X3

Ultimate Mortal Kombat 3 And both of them have similar gameplay, with turn-based battles and random enemy encounters.

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